Ranged Calculator Beta

Damage Values

Ranged auto
3843506757657180
Galeshot
3843506757657180
Galeshot bonus damage
0000
Binding shot
2687371640315280
Piercing shot
3840544657627906
Snipe
26303290063000033505
Grico
9658135011272517431
Corruption shot
7949896979498969
Snap shot
25618292223843042738
Bombardment
21218234822755030398
Rapid fire
633867761699452115894
Shadow tendrils
19456216232630429006
Deadshot
51936654108149896956
Crystal rain
619407083592915103510
Balance by force
21743240382792230814
Destructive shot
30026338724504049712
Shadowfall
40810463645493661620
Descent of Darkness
37146413845136056618
Balanced shot
15893178642377926188
Aimed shot
26303290063000033505
Power shot
19445216112629628998
Twin fang
23010264723452038614
Phantom strike
22159283932790434454
Hamstring
14131160052119823461
Twin shot
10602133801590618976
Chain hit
5301669079539488
Restorative shot
12477142621871720844
Soul shot
9727113601459116491
Deep burn
17233192792473227251
Defiance
22117244312818631108
Aftershock
10767124451076712445
General
Mode
Damage per
Balance by force
Bolg stacks
Target size
Dracolich infusion
Target hp %
Ranged Level
Reaper Crew
Hit chance
Apply hitcap
Start tracking hit
End tracking hit
Applies to dots
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Slayer perk
Slayer sigil
Nope Nope Nope
Haunted
Haunted AD
Devourer nexus
Applies to regular abilities only
Imbue: Gales
Stone of Jas %
Draconic fruit
Ruby Aurora
Prayer
Divine rage
Eclipsed soul
Revenge
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
Red beam
Black beam
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.